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|Acronym=I3D 2018 | |Acronym=I3D 2018 | ||
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | ||
+ | |Ordinal=32 | ||
|In Event Series=Event Series:I3D | |In Event Series=Event Series:I3D | ||
|Single Day Event=no | |Single Day Event=no | ||
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|Event Status=as scheduled | |Event Status=as scheduled | ||
|Event Mode=on site | |Event Mode=on site | ||
+ | |Venue=Ubisoft Montréal | ||
|City=Montreal | |City=Montreal | ||
|Region=Quebec | |Region=Quebec | ||
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|Official Website=https://i3dsymposium.org/2018/ | |Official Website=https://i3dsymposium.org/2018/ | ||
|Type=Conference | |Type=Conference | ||
− | |||
|Twitter account=@I3DCONF | |Twitter account=@I3DCONF | ||
|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
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|Camera-Ready Deadline=2018/02/26 | |Camera-Ready Deadline=2018/02/26 | ||
|Poster Deadline=2018/03/09 | |Poster Deadline=2018/03/09 | ||
+ | }} | ||
+ | {{Organizer | ||
+ | |Contributor Type=organization | ||
+ | |Organization=Special Interest Group on Computer Graphics and Interactive Techniques, Association for Computing Machinery | ||
}} | }} | ||
{{Event Metric | {{Event Metric | ||
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}} | }} | ||
{{S Event}} | {{S Event}} | ||
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Topics include, but are not limited to: | Topics include, but are not limited to: | ||
*Interaction devices and techniques | *Interaction devices and techniques |
Latest revision as of 14:08, 15 December 2022
The document "" was published on "2022-12-15T14:08:23" on the website "ConfIDent" under the URL https://confident-conference.org/index.php/Event:I3D 2018.
The document "" describes an event in the sense of a conference.
The document "" contains information about the event "" with start date "2018/05/15" and end date "2018/05/18".
The event "" is part of the event series identified by [[Event Series:I3D]]
Deadlines
Metrics
Submitted Papers
70
Accepted Papers
42
Venue
Warning: Venue is missing. The map might not show the exact location.
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction