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|Region=California | |Region=California | ||
|Country=Country:US | |Country=Country:US | ||
− | |Academic Field=Computer Graphics | + | |Academic Field=Animation; Computer Graphics |
|Official Website=https://sca2019.kaist.ac.kr/wordpress/ | |Official Website=https://sca2019.kaist.ac.kr/wordpress/ | ||
+ | |DOI=10.25798/9kqc-fe51 | ||
|Type=Conference | |Type=Conference | ||
|has program chair=Christopher Batty, Jin Huang | |has program chair=Christopher Batty, Jin Huang |
Latest revision as of 09:23, 5 August 2023
The document "" was published on "2023-08-05T09:23:59" on the website "ConfIDent" under the URL https://confident-conference.org/index.php/Event:SCA 2019.
The document "" describes an event in the sense of a conference.
The document "" contains information about the event "" with start date "2019/07/26" and end date "2019/07/28".
The event "" is part of the event series identified by [[Event Series:SCA]]
Deadlines
Metrics
Submitted Papers
39
Accepted Papers
12
Venue
Warning: Venue is missing. The map might not show the exact location.
Topics
We invite work on a broad range of animation topics, including:
* 2D, 3D, and N-D animation systems * Autonomous characters * Clothing and hair animation and simulation * Expressive motion / communication * Facial animation * Fabrication of dynamic objects and characters * Group and crowd behavior * Intuitive interfaces for creating and editing animations * Mathematical foundations of animation * Methods of control and artistic direction of simulations * Nature in motion (natural phenomena, plants, clouds, …) * New time-based art forms on the computer * Novel time-varying phenomena * Perceptual foundations and metrics for animation * Physical realism / measuring the real world for animation * Physical simulation * Fluid animation * Planning / learning / optimization for animation * Real-time and interactive methods * Camera control methods for computer animation * Sound and speech for animation
as well as related problems and techniques in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and beyond.