(mobo import Concept___Event_For_Confident-migrated) |
(mobo import Concept___Events-migrated) |
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|Twitter account=@SCA_2018_Paris | |Twitter account=@SCA_2018_Paris | ||
|City=Paris | |City=Paris | ||
− | |Country= | + | |Country=Country:FR |
|Has host organization=CNRS Délégation Paris Michel-Ange | |Has host organization=CNRS Délégation Paris Michel-Ange | ||
|has program chair=Nils Thuerey, Thabo Beeler | |has program chair=Nils Thuerey, Thabo Beeler | ||
Line 18: | Line 18: | ||
|Start Date=2018/07/11 | |Start Date=2018/07/11 | ||
|End Date=2018/07/13 | |End Date=2018/07/13 | ||
+ | |Event Status=as scheduled | ||
+ | |Event Mode=on site | ||
}} | }} | ||
==Topics== | ==Topics== |
Revision as of 14:52, 6 September 2022
The document "SCA 2018" was published on "2023-08-05T09:19:24" on the website "ConfIDent" under the URL https://confident-conference.org/index.php/Event:SCA 2018.
The document "SCA 2018" describes an event in the sense of a conference.
The document "SCA 2018" contains information about the event "SCA 2018" with start date "2018/07/11" and end date "2018/07/13".
The event "SCA 2018" is part of the event series identified by [[Event Series:SCA]]
Topics
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- autonomous characters
- clothing animation and simulation
- expressive motion / communication
- facial animation
- group and crowd behavior
- intuitive interfaces for creating and editing animations
- mathematical foundations of animation
- methods of control and artistic direction of simulations
- machine learning techniques for animation
- nature in motion (natural phenomena, plants, clouds, …)
- new time-based art forms on the computer
- novel time-varying phenomena
- perceptual metrics and foundations of animation
- physical realism / measuring the real world for animation
- physical simulation
- fluid animation
- planning / learning / optimization for animation
- real-time and interactive methods
- camera control methods for computer animation
- sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.