Difference between revisions of "Event:SCA 2020"

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|Title=Symposium on Computer Animation
 
|Title=Symposium on Computer Animation
 
|Type=Conference
 
|Type=Conference
|Submission deadline=2020/05/07
 
 
|Homepage=http://computeranimation.org/#
 
|Homepage=http://computeranimation.org/#
 
|City=Montréal
 
|City=Montréal
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|Event Mode=online
 
|Event Mode=online
 
}}
 
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{{Event Deadline
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|Submission Deadline=2020/05/07
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{{S Event}}
 
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).  
 
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).  
 
== Topics ==
 
== Topics ==

Revision as of 20:55, 22 September 2022

The document "SCA 2020" was published on "2023-08-05T10:44:52" on the website "ConfIDent" under the URL https://confident-conference.org/index.php/Event:SCA 2020.
The document "SCA 2020" describes an event in the sense of a conference.
The document "SCA 2020" contains information about the event "SCA 2020" with start date "September 2020" and end date "September 2020".
The event "SCA 2020" is part of the event series identified by [[Event Series:SCA]]
Deadlines
2020-05-07
7
May
2020
Submission
Venue
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The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).

Topics

We invite work on a broad range of topics, including:

  • 2D, 3D, and N-D animation systems
  • Autonomous characters
  • Clothing animation and simulation
  • Expressive motion / communication
  • Facial animation
  • Group and crowd behavior
  • Intuitive interfaces for creating and editing animations
  • Mathematical foundations of animation
  • Methods of control and artistic direction of simulations
  • Machine learning techniques for animation
  • Nature in motion (natural phenomena, plants, clouds, …)
  • New time-based art forms on the computer
  • Novel time-varying phenomena
  • Perceptual metrics and foundations of animation
  • Physical realism / measuring the real world for animation
  • Physical simulation
  • Fluid animation
  • Planning / learning / optimization for animation
  • Real-time and interactive methods
  • Camera control methods for computer animation
  • Sound and speech for animation

as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.

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