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|Title=IEEE Symposium on Computational Intelligence and Games | |Title=IEEE Symposium on Computational Intelligence and Games | ||
|Type=Conference | |Type=Conference | ||
− | |Official Website=www.csse.uwa.edu.au/cig08/cfp.html | + | |Official Website=http://www.csse.uwa.edu.au/cig08/cfp.html |
|City=Perth | |City=Perth | ||
|Country=Country:AU | |Country=Country:AU |
Latest revision as of 14:45, 19 October 2022
The document "CIG 2008" was published on "2022-10-19T14:45:12" on the website "ConfIDent" under the URL https://confident-conference.org/index.php/Event:CIG 2008.
The document "CIG 2008" describes an event in the sense of a conference.
The document "CIG 2008" contains information about the event "CIG 2008" with start date "Dec 15, 2008" and end date "Dec 18, 2008".
The event "CIG 2008" is part of the event series identified by [[]]
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Venue
Perth, Australia
Warning: Venue is missing. The map might not show the exact location.
Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. This symposium, sponsored by the IEEE Computational Intelligence Society with technical co-sponsorship from the IEEE Consumer Electronics Society, aims to bring together leading researchers and practitioners from both academia and industry to discuss recent advances and explore future directions in this field. * Learning in games * Coevolution in games * Neural-based approaches for games * Fuzzy-based approaches for games * Opponent modelling in games * Theoretical or empirical analysis of computational intelligence techniques for games * Comparative studies (e.g. evolved players versus human-designed players or other learning algorithms) * Multi-agent and multi-strategy learning * Applications of game theory * Board and card games * Economic or mathematical games * Imperfect information and non-deterministic games * Evasion (predator/prey) games * Console and video games * Realistic games for simulation or training purposes * Player satisfaction in games * Games for mobile or digital platforms * Games involving control of physical objects * Games involving physical simulation Special session, tutorial, and competition proposals: 11 June 2008 Paper submission: 15 July 2008 Decision notification: 15 September 2008 Camera-ready submission: 15 October 2008 Symposium start: 15 December 2008
This CfP was obtained from WikiCFP